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by Ambroos 688 days ago
I built a Chromecast receiver application for a broadcaster in Belgium back in 2017, and even then the original Chromecast was just a bit of a PITA. Our service was heavily ad supported, and porting our web ads to Chromecast was painful. The OG Chromecast was very hard to work on because of its super limited RAM. When connecting a remote Chrome debugger session you'd have to make sure to clear the console and network request history very often (multiple times per minute), otherwise the whole device would just crash. We generally only developed on the v2/Ultra and an Nvidia Shield, and then crossed our fingers to test on the OG Chromecast.