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by deutschepost 683 days ago
Competition implies that both offer the same service. If the product is not available in both stores they are not competing.
2 comments

Say a developer wants to create and sell a game:

* Store 1 offers them 70% of profit and no funding

* Store 2 then offers them 90% of profit and significant developement funding, on the condition of exclusivity

The existence of competition (including a potential counteroffer by store 1) gives the developer a better deal, and possibly results in a better game or ability to produce games that wouldn't otherwise exist.

It's admittedly a little bit of a hassle for consumers to use multiple stores, same as with games that have their own launcher/account system, but there's no buy-in like with streaming services or console platforms. I think it's probably worth it for a form of competition that has been lacking.

There's also tons of stuff only on Steam, so...
What games have exclusive contracts with Valve, other than those published by Valve?
I don't know off-hand; I just know that, whatever the reason, tons of stuff is available only on Steam.
It's my understanding that Steam does not really do exclusivity deals, outside of games they self-publish, which is why I asked the question. I wasn't sure if I was wrong on that point.

I've read some blog posts by indie developers that break down the cost model and effort required to publish to various platforms (Steam, Epic, etc). I can't seem to find them now though... But the general takeaway was that Steam is where the consumers are, so you end up making the most amount of money there. They also have a really nice pipeline that covers every aspect of development, publishing, and payment. I suspect the benefit of publishing on multiple platforms may simply not be worth the effort when Steam has the pipeline, the storefront, and more importantly, the customer base.

I've seen similar things in the mobile app space. The Apple store is where the money is at, and there are many apps that are not on Android. This isn't because of an exclusivity deal with Apple, but rather a business decision made by each developer.

What games does Valve fund the development of? (And then let developers keep 100% of the profit?)
Sorry, I don't have the answer to this question, and I'm not sure why you are asking me.
Well, why did you ask what games have exclusivity contracts with Valve?

My point was, Epic creates these exclusivity contracts for games they fund. I think it's a net positive for there to be more art in the world, even if you have to wait a few months to buy them from your favorite storefront.

Valve doesn't fund the development of third party games. They do create some games in house (fewer than they used to sadly) but just like in Epic's case these are exclusive to Steam.

They do not create these exclusivity contracts exclusively for games they fund - but exclusivity is a requirement of accepting their funding.

https://kkkepic.com.br/en_US/exclusives/

A full list of their exclusives, the website is partially in Portuguese (I think), but the games and their exclusivity terms are all in English.

which ones??
There are tons, but off the top of my head, Elden Ring and Bravely Default.
Bravely Default and Elden Ring are on other formats (consoles) so they are not exclusive to Steam.
I mean, and World of Goo 2 is on Nintendo Switch and Fortnite is on every console. We're discussing storefront exclusivity on PC.