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by gumby
682 days ago
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> no std library code in portable code. FTFY. Just want to clarify what I think you meant: no std library code in portable binaries, something I agree with 100%. If you distribute in source, I believe almost always the opposite is true: relying on the standard library is probably a win. Not every time: some complex code bases have nonstandard requirements or can benefit from nonstandard code. Gaming is a good example of this. |
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What is so beneficial in having different implementation of same functionality? Why source being available makes difference?
We can ignore cases of optimized per platform implementations because std was not made for that. None of platforms that make sense to support now were available back when current ABI was set in stone.