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by rendaw 687 days ago
This looks really cool, but I came away with some questions.

- How does this differ from say blender's geometry/shader nodes? Aside from operating environment.

- How much of webgl does this encompass? Do you control the full render graph? Or is it just one pass, or what?

I've been interested in learning modern graphics programming, but playing around with low level gl/vk code seemed like it'd be too slow to figure out the high level concepts. I was hoping I'd find a visual editor somewhere.

1 comments

Operating environment and deployability are practical differences.

Blender can be used to create assets consumed by cables.