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by pjmlp
689 days ago
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The fact was that Intel did the work, and it was about to ship on Chrome, and as interesting as your explanation is, it wasn't the official reason for the Chrome team to drop support for WebGL 2.0 Compute. Rather WebGPU and Apple's OpenGL lack of support for compute shaders. Which became irrelevant the moment Chrome decided to move WebGL on top of Metal via Angle, just like it does with DirectX on Windows. |
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[1]: https://issues.chromium.org/issues/40150444