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by jwueller
682 days ago
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The problem there is that games don't usually advertise a subscription, like basicall all SaaS products do. They masquerade as a good for a one-time payment, then turn around and pretend it was a rental all along. Note that it's not about running servers for all eternity. It's about patching out the requirement of an _official_ server and/or releasing dedicated server software, at least _after support ends_, like games have done for decades already. MMOs can be both. If it quacks like a good, it is one, no matter what they say in the ToS/EULA. Stuff like World of Warcraft would likely be unaffected, because they are up-front about the duration you pay for. |
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