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by maccard
685 days ago
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Echoing what the others said, these arguments don't hold water. It ignores all of the practicalities of what would actually be involved in doing this, the impacts on licensing, business models, security (and saying "there's no security risk" doesn't mean there's no security risk - there's a reason we don't distribute game server binaries for many games), and lastly the sheer development effort involved. |
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