| As a European, and avid gamer, I support part of the intent here, but I don't think that this has any chance of causing any kind of practical change. The petition is way too broad and doesn't address any specific instances of consumer deceptive practices. - It's often not practical: There is a vast spectrum of business models where "playable state" requires significant investment, or is even not technically feasible. It could require the company to give up additional intellectual property (server side). It could require them to relicense 3rd party brands (such as The Crew had license for car models), or assets (music). It could involve 3rd party software re-licensing. - There's a precedent of existing software licensing models. The EU would need to tear up such models completely to enable this. - You already agreed to the EULA/ToS when you signed up for the service. You were informed that the service could go down. Chose other games if you don't like this. - Out of scope: The EU will look at business practices if they involve deception and exploitation, but other than that, markets are generally liberal. We don't just demand specific services from companies. At best, we can hope for clearer information to ensure that consumers are well informed of what they are paying for (perpetual license vs time-limited subscription to a live service. |
This information disclosure is the real issue. Companies use the EULA/TOS to bury information that they know consumers are unlikely to read but also fulfill their legal obligations.
Often it’s difficult to even find this information until after you buy it, and they’re certainly not telling you on their Steam store page that they will completely kill the game at some point in the future.