| Hey, member of the Firefox WebGPU team here. The short summary is: it's not yet ready for general consumption, but we're hoping to do so on the order of months, not years! Many things already work, and we'd encourage you to try it out on Nightly. There is a _lot_ of work to do still to make sure we comply with the spec. in a way that's acceptable to ship in a browser. We're 90% of the way there in terms of functionality, but the last 10% of fixing up spec. changes in the last few years + being significantly more resourced-constrained (we have 3 full-time folks, Chrome has/had an order of magnitude more humans working on WebGPU) means we've got our work cut out for us. If you're interested if your use cases work already a consumer of WebGPU in JS on Firefox, you can: - Follow the `Platform Graphics: WebGPU` component in Bugzilla ([0]). - CC yourself on the `webgpu-v1`[0] bug and its dependent meta bugs (which aggregate yet more work). These get updated every so often to recognize the (ahem) ever-growing list of things we have to do in Firefox. - Try things out in Nightly, and file issues to help us prioritize things! [0]: https://bugzilla.mozilla.org/buglist.cgi?component=Graphics%... [1]: https://bugzilla.mozilla.org/show_bug.cgi?id=webgpu-v1 |