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by zoogeny 690 days ago
The next logical step is to port this to WASM so that it can run in the browser.
1 comments

The engine already compiles to WASM, see TLDR.
Direct link to playable wasm version:

https://phoboslab.org/high_impact/biolab/

the number of layers it takes to get it to work on my phone is so high, but it's amazing.
I skimmed right by that. Have you done any feature comparisons against raylib?