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by phoboslab
687 days ago
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To be fair, they modified Impact _a lot_. In some of their development streams[1] you can see a heavily extended Weltmeister (Impact's level editor). Imho, that's fantastic! I love to see devs being able to adapt the engine for their particular game. Likewise, high_impact shouldn't be seen as a “feature-complete” game engine, but rather as a convenient starting point. [1] https://youtu.be/4lZfnM9Ubeo?t=3215 |
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You can't polish a turd. There would've been no point in modifying the engine a bunch if you hadn't given them a useful base to work with.