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by creamyhorror 5121 days ago
[The linking of EVE Online and Dust 514]

I wasn't intending to mention this, but I might as well since people are looking at EVE:

http://ps3.ign.com/articles/122/1221463p1.html

CCP has built a PS3 MMOFPS game called Dust 514. Players play mercenaries battling on planets. The utterly amazing thing is, this game is actually integrated into the EVE universe. Dust players are actually mercenaries being hired and fighting in real time on the planets in the EVE galaxy. EVE players will be able to put up contracts for Dust mercenaries to assault other corporations' facilities, and Dust mercs will be paid by the EVE pilots for their services. What's more, Dust mercs can request live orbital strikes from EVE pilots who are above the planet -- this was demonstrated in March this year and blew the crowd's minds. And surface artillery can hit EVE pilots.

There's even economic integration. The weapons, tanks, equipment used by Dust mercs will be bought from markets supplied by EVE players' production facilities. It's not fixed prices and unlimited item spawning here: mostly everything can be manufactured. And the facilities Dust mercs fight over may include actual factories and labs -- meaning that they will indirectly influence the prices of things and the fates of corporations in the game. Heck, I'm expecting cross-game corporations to form - elite mercs partnering elite pilots to dominate swathes of star systems.

It's literally two games with completely different playstyles built in the same universe, and I haven't heard of anyone pulling this off before. I'm terribly excited to see what the future holds for EVE, Dust, and multiplayer gaming.

----Further reading----

http://massively.joystiq.com/2012/03/24/dust-514-presented-a...

>>> During the DUST 514 keynote speech, developers demonstrated orbital bombardment of a DUST match by EVE players in realtime. We saw the orbital command center and surface command centers that enable communication between the two games; we also saw the orbital artillery that let DUST players retaliate against players in orbit.

>>> In addition to PvP matches organised by NPC corporations, there will be co-op PvE survival missions in which players fight off hordes of rogue drones -- living machines with a collective consciousness. The PvE mode will be released in 2012, and there are some exciting plans for expansions scheduled for the year after.

>>> 2013 will bring in e-sports and competitive gaming, with gladiator arenas in which players compete in capture the flag, deathmatch and custom game modes. The matches will be a true spectator sport, with live viewing from both the EVE and DUST game client and even betting on matches. Battles on hostile worlds are also due for release in 2013, with tactically different terrain that may require vehicles to get around. CCP confirmed that the highly requested MTACs (mechs) will also be introduced in 2013.

[Spectator bloodsports, with betting? Crazy!]

2 comments

I tried EVE once for a trial, but due to time constraints wasn't able to continue. But it was exactly the reasons cousing this time constraint that are making EVE such a brilliantly stuning game. And this real time inclusion is just marvelous! To bad I don't have a PS3...
I'd be worried either about games of Dust being one-sided due to events in the EVE world, or to advantages in EVE becoming meaningless in order to ensure that individual games of dust are competitive.
That could definitely be an issue. Balancing dynamic systems is hard, especially when you bring an entire new section online and connect it with the existing structure.

The EVE universe is imbalanced by nature and by design, but hopefully Dust's mechanics will make the actual gaming experience for Dust mercs fun nonetheless. I'd expect an equilibrium to eventually emerge where warring parties employ mercs of matched number, armament and skill, and no one can gain an upper hand. That's what tends to happen in EVE anyway -- the starmap reaches an equilibrium of victors and losers, and borders are quiet for some time until a large disruptive event occurs, upon which alliances go to war, conquer or collapse, and the starmap changes and resettles again. So I'm hopeful that the micro-experience will still be fun during these transitions, even if the odds are clearly against one side.