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The compiler should emit the code to add one to a, and then code to check if the result is greater than a. This is completely evident, and is what all C and C++ compilers did for the first few decades of their existence. Maybe a particularly smart compiler could issue a `jo` instead of a `cmp ax, bx; jz `. The for loop example is silly. There is no reason whatsoever to add an overflow check in a for loop. The code of a standard for loop, `for (int i = 0; i < n; i++)` doesn't say to do any overflow check, so why would the compiler insert one? Not inserting overflow checks is completely different than omitting overflow checks explicitly added in the code. Not to mention, for this type of loop, the compiler doesn't need any UB-based logic to prove that the loop terminates - for any possible value of n, including INT_MAX, this loop will terminate, assuming `i` is not modified elsewhere. I'd also note that the "most correct" type to use for the iteration variable in a loop used to access an array, per the standard, would be `size_t`, which is an unsigned type, which does allow overflow to happen. The standard for loop should be `for (size_t i = 0; i < n; ++i)`, which doesn't allow the compiler to omit any overflow checks, even if any were present. |
A compiler will just avoid inlining any code here, since it's not valid, and thus by definition that branch cannot be taken, removing cruft that would impact the instruction cache.