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by yk
5121 days ago
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Even the real data should contain noise, compared to a true hypothesis. For example, you could predict that a certain (for the purpose of the example, small) percentage of all players will buy a certain ship. But many of them just stop playing by chance, then your prediction fails even if the underlying theory is correct. [1]
I believe the main advantage is, that you can get rid of sampling bias. So you can look at the entire economy, not only on the part which is willing to answer a poll. For a nice real world example see [2]. [1] https://en.wikipedia.org/wiki/False_negatives#Type_I_error [2] http://neuroanthropology.net/2010/07/10/we-agree-its-weird-b... |
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I suspect this will be one of the significant weaknesses in trying to translate anything learned in a game economy into real economies. You have much better data in a game economy, but people do grow bored or decide they're just not good enough, and move on. Or people decide they've taken a stupid path and reset their account, and build from scratch. In real life, most people try to keep living even if they're at the bottom end of the economy and don't have the means to change that. This strikes me as a fundamental difference between the virtual and the real.