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by lee 689 days ago
I think it's the opposite. I think quality often comes from evolution and iteration.

There've been so many projects where I get stuck because I want to maximize quality, so I get writer's block. The worse, is that sometimes you'll try to perfect something on your project that ultimately isn't of great value.

Building something quickly, and then iterating to perfect it seems to work for many people.

2 comments

This is true for most things in life. People spend days and weeks on the logo, that the actual product doesn’t get off the ground. People spend so much time planning the perfect vacation, that it never happens. And so on.

Truth is, for most things in life, good enough is just good enough. Lots of things we do have a short shelf life anyways.

I guess deciding the right level of goodness (or perfectness) of the tasks/projects we do in life is a big skill in itself

And what many people of either side forget: both are not a one size fits all. There are some things that need planning up front (a car or a rocket) and some things can be done agile and iteratively. Likewise, some things can't be made via solopreneurship/indiehacking and some things can't be achieved with classic VC-backed entrepreneurship. There's a time for both.
Are the car/rocket that different?

There’s the stories of college professors who split their class into two groups, one group that is graded on quality of a single photo/pottery submission, and the other group graded solely on quantity of work produced, and the group tasked with producing quantity always produces higher quality.

I guess I don’t see why building a car or rocket would be different, other than we now know how to do it well.

When people were first building rockets, it was just a blooper real of failures.

Is there some distinction along figuring out the theory/physics, versus figuring out the application, real world, material science angle? Like I could see spending a long time on the theory side, but once that’s understood, it seems like figuring out which materials can produce the required physics is quick iteration’s bread-and-butter.