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by goombastic 5122 days ago
I guess I would be interested in a truly economics oriented game that modeled nations without it being about wars, raids, guilds, spells etc. Not sure if something like that exists though.
4 comments

I've heard EVE online described as such.

Well, not so much spells, since it's space oriented rather than fantasy, but it does have a complicated, realistic economy with corporations, wars, and economic exploitation.

A Tale in the Desert is probably the closest I know of.

Its player base is limited compared to most MMOs (around 1000-2000ish, last I looked), but it's a combat free game centered around economic production.

It's also a bit unusual in that it has no in game currency. The last time I played (a bit more than 5 years ago), it was largely a barter economy. However, there was a player run item exchange whose credit functioned as a defacto currency.

I have no idea what the current state of the game is, but if you're curious about a non-combat economic MMO, it's worth taking a look at.

That's a good description of the current state of the game.
It seems like the game would need some sort of non-utopian conflict-driven backdrop to create enough desire for whatever products for there to be an interesting economy.
That's an interesting observation. I wonder if that's true of normal economies as well and that final agents of economy, people, would ideally want in-game/in-life situations in which they can "win" for value to be produced.
Second life doesn't fit the bill?