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by tomooot
693 days ago
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I think modding communities are a reasonably good analog to this. Up until someone realized you could change the alpha channel of wall textures to make them transparent, the way to get a custom skin in Counter Strike Source (and 1.6), was to drop a file into your install directory. The game would check for files named the same as it's default resources, read them in for use instead of the original. But then people started using the aforementioned transparent walls in competitive matches, and so a new variable was introduced to force the use of the defaults. The next game (CS:GO) provided skins through a marketplace, including the use of loot-crate mechanics, the prices of in demand items sky rocketed, they are now used as currency for hackers and online gambling, and the online skin gambling sites have been caught advertising fraudulently through streamers. "rare" skins can sell for tens or hundreds of THOUSANDS of dollars. In short, a great feature got exploited, commercialized, more exploited, and inspired a great amount of profiteering and sketchy business practices while ruining community aspects of a whole genre of entertainment (lots of copycats). What I'm trying to say, is I think those paradigms most likely would have been co-opted by third parties in the name of greed and profit, destroying the communal and humanistic aspects of them in short order. |
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