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by l3l_aze 688 days ago
Location: Wisconsin, USA; US Citizen Remote: Yes (remote only) Willing to relocate: No Technologies: (Vanilla) HTML/CSS/JS

Résumé/CV: Nothing relevant.

GED, some college (web design & dev), and have been programming as a hobby for 18 years. I'm most comfortable with JS, but am liking CSS3 the more I use flex and grid. I learned to read documentation from the Java and Android docs, so I love well-written detailed language documentation like on Mozilla Dev Network. I use/used Travis-CI, AppVeyor, and now GH Actions for CI/CD including testing, building and publishing artifacts to GitHub Releases (if any), code coverage (nyc or c8 for Node/JS, kcov for Bash) with `codecov` for reporting, and automated code reviews by `Codacy` (if the language/project is supported).

My projects are largely experimentation for the sake of exploring and expanding my limitations, and low or zero dependencies unless there's something too complex to "reinvent the wheel". Currently I'm working on a vanilla HTML/CSS/JS editor-only VSCode clone. My most notable project yet is an Electron Linux/Mac/Win Steam client settings manager GUI app. It could modify most settings, included backup/restore with a minimal data snapshot (to remove useless/sensitive info), and had two automated workarounds for common issues. First, using a hidden-in-plain-sight feature to temporarily skip an update for an app (since removed); and B, cancel an app update after it started. My Mac died and then Valve/Steam began major updates to the client shortly after I released this, so it had a short life.

Other dumb ideas include a Bash list-based prompt and small automated test framework when I only had a phone (Android < 10 + UserLAnd + Ubuntu = <3), and helping add the beginning of cross-architecture builds to `kcov` using qemu and binfmt-misc around that time; a HTML/CSS/JS Mastermind-like solving tool for an event in a game I used to play; two attempts to build a hybrid web/Android Java Git app (first was zero deps so obviously went awful, second would use JGit but the code viewer evolved into the VSCode clone); some minor Payday 2 Lua mod bug reports/fixes and one update to a mod; multiple attempts at an ultra fast Mocha-inspired vanilla JS test framework; and more.

Email: l3l_aze, yahoo GitHub: github.com/l3laze