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RHSeeger
687 days ago
It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?
3 comments
throwaway48476
687 days ago
Aren't these usually source/blob available but require a license to include in a product?
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Moldoteck
687 days ago
it doesn't matter as long as you dump the code or patch the games
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Nullabillity
687 days ago
Too bad, should have thought of that before taking on the dependency?
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johnnyanmac
687 days ago
That's not how indies work. By using an engine like Unreal or Unity, you take on dozens of third party dependencies on top of whatever Epic's licenses are.
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Nullabillity
685 days ago
And Epic would have to sort that out unless they want to see their sales drop to 0 overnight…?
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