Hacker News new | ask | show | jobs
by tokai 685 days ago
I rarely think the market is the answer to anything. But this is one of the times were letting the market solve the problem it the actual fix. In the end nothing of value is lost when the Nth ubisoft project is taken offline. And if people keep buying them it is what it is. Triple A slob are not competing actual good games out of the market.
1 comments

When you stop thinking about games as just entertainment but also as an art form you realize that a lot of art has already been lost to time. It's shit to regret down the line when you could have just prevented the loss of art at an earlier point in time.

As much as I don't play a lot of AAA games due to how they either play or monetize, it is important to me to preserve them for future times considering I still play a lot of older games and even some games from before I was born.

Not all art needs to be preserved. Everything will be lost eventually, and efforts should be withheld for the worthwhile. People that don't work with preservation usually have a kneejerk feeling that we have to save everything for all time, but it is not feasable nor is it commendable.
> Everything will be lost eventually, and efforts should be withheld for the worthwhile

If art was preserved solely on the basis of whether its contemporaries thought it was worthwhile, we'd be in real trouble.

If all art, everywhere was kept forever, we're be in real trouble
Why, what trouble would we be in?

And since we're apparently only dealing in absolutes - would we be in bigger trouble than we'd be in if no art, nowhere was kept for any amount of time?

physical art's problem is space. We literally can't hold everything. Go to any museum and see how there's probably another museum's worth of artifacts in the back, covered up, for various reasons.

Digital art's problem is saturation. You try to preserve everything withotu curation and you just get a huge mush to wade through. Ever try to sort out a game folder without relying on Steam? Imagine that 10,000 fold. You can have valuable art and spend a career as a digital archeaologist trying to derive the "best games" out of petabytes of crap.

>And since we're apparently only dealing in absolutes - would we be in bigger trouble than we'd be in if no art, nowhere was kept for any amount of time?

It's an interesting question. We'd be in a different situation, but I'm not sure if it'd be objectively better or worse. Without any circuses, the populace would turn to addressing the bread in their hands. This can cause sociatal reform or societal collapse.

been in trouble for millenia, in that case.
If I buy something I should have the choice whether I want to preserve it or not.

There are people that collect bread tabs, I toss them but I was still enriched learning from those that do.

well you don't buy a server, you basically buy a key to accessing the server. It's no so different from a website in that regard and websites also shut down with no notice.

it's just that web pages are easier to backup than game servers.

>When you stop thinking about games as just entertainment but also as an art form you realize that a lot of art has already been lost to time.

I do think games are art. I don't think most of society thinks of games or even most media as art. So that's already one social hurdle to jump.

There will be a few big artifacts, but most people won't care about preserving every single piece of media in existence.

>it is important to me to preserve them for future times considering I still play a lot of older games and even some games from before I was born.

No point in preserving servers with no on it. I still have PS1 discs in my room, but those are all single player experiences that don't depend on others to derive enjoyment from.

The game mechanics implemented on a server binary are an art in themselves, you know.

In the future if we allow it, people will roam from old game to old game on private servers to experience each one. This can easily be planned out so that there is enough players in each event to give the game life.