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by djur
692 days ago
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I'm not sure where the weight behind his opinions comes from, though. Braid and The Witness are both well-respected games, but they're respected from a game design perspective, not as technical accomplishments. If you told me that both games were implemented using Unity or Unreal I would have no trouble believing that. And although it's certainly quite an accomplishment for a single developer to complete even one successful game, it's not like he's remarkably prolific, either. If anything, it seems like Blow's technical purism has been an obstacle to his creative ambitions. I'm sure he'd argue that the two are inseparable, that the mindset that enabled him to create Braid is also the mindset that led him to work on Jai, and that might be true. But I'm not sure why anyone else should desire to follow in his footsteps -- I think most people would end up mired in the desire for purity without the achievement to balance it out. I might contrast him with Edmund McMillen, who managed to use Flash to develop two hugely successful, influential, and creatively distinctive games in the span of a couple of years. His approach is just as worthy of respect as Blow's, I'd argue. |
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I feel too many game devs get lost in that instead of just focusing on making a good game. Just make the damn game - there are so many good engines and languages out there, why do you want purity when you don't have the freedom to pursue it?