Hacker News new | ask | show | jobs
by eesmith 689 days ago
Okay, then consider implied warranty laws. If you buy an item and it breaks, there are laws concerning the implied warranty of merchantability, and the implied warranty of fitness for a particular purpose.

The government might require that certain classes of products, like a washing machine, or laptop, work for at least a given period of time.

If it fails, it must be fixed or replaced.

This is a legal mandate for the seller or manufacturer to provide labor, the cost of which is factored into the purchase price.

That sort of warranty mandate is close to the goal of this effort, and shows that the labor costs can be handled similarly.

That doesn't mean all mandates are good, just like how implied warranties are not unlimited.

Warranty laws are not fatal for small companies. They are fatal for companies that cut corners and abuse their customers.

1 comments

here's the difference, if a game shuts down in 6 months clearly no one cares. If a game shuts down in 6 years (past most typical warranties), clearly you got more than enough enjoyment out of it.

Digital warranties don't make much sense since popularity is generally proportional to lifetime. If it was a good game it wouldn't shut down quick enough for people to complain.

My point isn't that this a "digital warranty", but to 1) provide another example of how the government has placed mandates on businesses (beyond "life saving medical devices or polluting the planet with toxic chemicals") , and 2) highlight a mandate which has clearly not been "fatal" for small businesses.

For a third example, consider right-to-repair laws which mandate that a company must provide usable manuals and parts at a reasonable cost.

The lifetime of the game depends on profitability to the company, which is only somewhat correlated with popularity. Companies even stop products which are profitable, but not profitable enough.

When does the timer start? Minecraft has been around for well over 6 years, yet it gets new players every year.

> here's the difference, if a game shuts down in 6 months clearly no one cares.

Plenty of games come out, don't do well overall and then get shutdown despite a loyal fanbase. Just because something didn't meet its sales forecast doesn't mean the people who bought it don't want to play it. A game being popular doesn't mean it's a good game, and a game being unpopular doesn't mean it's a bad game.

> If a game shuts down in 6 years (past most typical warranties), clearly you got more than enough enjoyment out of it.

First: that's not a given. Plenty of people buy games well past the launch date. If I buy a game five years, eleven months, and two weeks after launch and the auth servers are shut down two weeks later should I lose access to it?

> Digital warranties don't make much sense since popularity is generally proportional to lifetime. If it was a good game it wouldn't shut down quick enough for people to complain.

Studios close, and companies don't make decisions based on what's popular, they do it based on what makes them money. A game might have a long tail where people keep playing and buying it but substantial numbers of new customers aren't coming in anymore.