|
|
|
|
|
by spookie
689 days ago
|
|
This is a software architecture issue. It doesn't necessarily mean there's more work, just different goals when starting out. Look at the case of Massive Entertainment and World in Conflict [1]. All reasons for not doing something similar boil down to decisions made early on in development. [1] https://github.com/ubisoft/massgate |
|