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by georgeecollins
690 days ago
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I am surprised this reply gets down voted because it is pretty accurate. Video game makers/publishers (I am one!) design and distribute games based on what they can make money on. People tend to be cheap about entertainment, particularly the biggest consumers who have more time than money. So they complain about free to play but probably download 20 free to play games for every premium one they pay for. It's their right to do so. But they do tend to pick whatever is cheapest to them up front. |
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We used to buy games and get a server.exe alongside it! In my experience, the tide started turning around 15 years ago, every big release started getting infested with in-game payments, always-online components, and most titles took away our ability to self-host servers.
With those changes, their profits skyrocketed - but greedy bastards running the show never seem to have enough, so they kill unprofitable games to get everyone to move to their new product.
Personally I don't buy AAA games anymore - partially due to these hostile practices, partially because their creators have lost any semblance of taste. Indie games and smaller studios are still pumping out real gems that don't implement any of these predatory practices at the cost of $20-50.