| > This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state. > Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher. > The initiative does not seek to acquire ownership of said videogames, associated intellectual rights or monetization rights, neither does it expect the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state. Perhaps there is a disconnect between the policy intent and the understanding? |
This is probably covered by "reasonable means to continue functioning" and the answer will be "there are no reasonable means".. but the comment parent's point somewhat stands.
Even moving a DLC check can be complicated. When you game is done, do you disable all DLC since you can't verify someone purchased it, or do you make it freely available? Who will pay for that additional data streaming (assuming it's not on something like Steam) ?
I am not disagreeing with the wish of the initiative, just providing some food for thought on the potential costs to a company.