| > less inhuman bots In games, player don't want AI that 100% strong (it's not fun), what we want is AI that make mistakes like human do. So it's possible (assuming if the datasets is good), in fact it's already done in chess[1]. > Maia’s goal is to play the human move — not necessarily the best move. As a result, Maia has a more human-like style than previous engines, matching moves played by human players in online games over 50% of the time. Also something that I just realized: in this particular case, we want the AI to be biased like human, which is easier to do since the bias is already in the datasets. AI safety is the exact opposite, which is harder if not impossible. [1] https://maiachess.com/ |