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by esdf
690 days ago
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Probably about the protocol being more complex with less implementations or the forced encryption which means acquiring certificates for TLS. Spoofed IPs for DDoS is a bit more troublesome for UDP protocols, though smaller players will get smacked down by any DDoS anyway. I hope to see more applications and games wrap their traffic in QUIC/HTTP3 to "defeat" firewall filtering. |
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