|
|
|
|
|
by justusm
695 days ago
|
|
This is really cool - I'm currently building something similar (open source) with Revideo (https://github.com/redotvideo/revideo) - we also build on top of the webcodecs API, the only part of the export that is still done on the server is audio processing. It seems pretty unconventional to offer an sdk where people have to enter a license key, but I understand that it's hard to monetize differently when one of your key features is that you want to enable client-side rendering (not saying that this is bad - I relate to the challenge since we are offering a cloud rendering service and at some point when webcodecs is supported in all browsers, it might make sense to run revideo purely on a client device as well). |
|
I don’t think it’s unconventional for SDKs to require a license key. It's a common practice for many products.
To address the use case where WebCodecs is not available, we’ve implemented a rendering mechanism based on FFmpeg. Although it’s slower, it does the job (It's not enabled in the current version of the package)
Cloud rendering is a great approach for certain scenarios, and we also plan to support that option in the future.