| There is a genre of game called "time management games" which will hammer this point home if you play them. They're not really considered 'serious' games, so you can find them in places where the audience is basically looking to kill time. https://www.bigfishgames.com/us/en/games/5941/roads-of-rome/... The structure of a time management game is: 1. There's a bunch of stuff to do on the map. 2. You have a small number of workers. 3. The way a task gets done is, you click on it, and the next time a worker is available, the worker will start on that task, which occupies the worker for some fixed amount of time until the task is complete. 4. Some tasks can't be queued until you meet a requirement such as completing a predecessor task or having enough resources to pay the costs of the task. You will learn immediately that having a long queue means flailing helplessly while your workers ignore hair-on-fire urgent tasks in favor of completely unimportant ones that you clicked on while everything seemed relaxed. It's far more important that you have the ability to respond to a change in circumstances than to have all of your workers occupied at all times. |
Ah, sounds like Dwarf Fortress!