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by thriftwy
693 days ago
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Most games do not give you near-endless dynamic content anymore. Gone are the days of Master of Magic/Orion. Most "single player" games are basically interactive movies. There's maybe 20 hours of content and that's that. 40 if you are slow. But it is not as great as a good movie, which are also scarce. Even if there's randomly generated world (roguelike-like), you can usually see all the content in the first 20 hours or so. Sometimes faster than that. Even if the game was amazing, there's no reason to play it once you've figured out ins and outs. For some reason people keep paying for that stuff, incidentally I've never enjoyed it and only recognized that fact in my 30s - I've never played these most popular genres at all! |
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sounds like you're talking mostly about the AAA industry. And I don't think we ever really got that "infinite content" in AAA. They have the staff to craft more content over time. Maybe the Sims or city builders? But those also release DLC regularly.
It's the completely opposite in the indie realm. rougelites can be argued to be oversaturated, but the power of such games means that you can play for 5 hours of 500 hours if the loop is good.
>Even if there's randomly generated world (roguelike-like), you can usually see all the content in the first 20 hours or so.
You can argue the same for old school open world games like Skyrim, but people sink thousands of hours into there. It's not a rouge-lite, but people play different builds, roleplay different characters, mod to add in variety, etc. Mods are rarer in indies but you'll still find them for the popular ones. A few have native mod support as well.
>incidentally I've never enjoyed it and only recognized that fact in my 30s
A shame to hear. I'm in my 30's and I love games more than ever. But I have much less time to I have to be choosy by necessity.