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by wormlord
697 days ago
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It was definitely lacking in depth and strategy. Battles took so much effort to manage, that for normal skill level players the game was more about turtling up your planet and hitting an exponential growth curve so that you were basically invincible, then using a super weapon to end the stalemate. Either that or ending the game within the first few minutes with a well-optimized rush. However, I don't think I have seen a dev team flex their engine-developing muscles as much since in a game. It's clear that a team of Uber-talented (pun intended) people with a passion for their craft set out to use a lot of cool technologies, and I think that's worth something by itself. |
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