|
|
|
|
|
by forrestthewoods
695 days ago
|
|
There was at least one FRP fan on the team, but it was not a meaningful source of inspiration. IIRC the motivating goals were: * Client-server architecture (not p2p)
* gracefully degrade under constrained bandwidth
* replay support
The in-game replay was a by-product we simply thought was cool and novel. I’ve yet to see anything else like it!The system also served as the basis for save/load. I think if you had a full replay you could resume from any point. Pretty sure we shipped that feature, although it’s been so long I forget what shipped and what was merely an idea! |
|