Hey! First I loved PA. It was such a great game. Second, I’m curious how you simulated combat. Was it simply every every server tick you updated all units or was it something smarter?
IIRC the server simulation ran at 10Hz. I think the goal was to update every unit every tick. But there may have been some round robin style updates as you get to late game. Pathfinding may have had some limits and deferred requests.
Nothing particularly clever that I can recall. But it’s been quite a few years!
Nothing particularly clever that I can recall. But it’s been quite a few years!