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by Caballera 5117 days ago
Yeah, I started playing about 2 weeks ago.. played every class to 20, but played my Monk to 32 and finished 'Normal' mode. Was disappointed that the road to 60 is paved by going through the same content again, just a little bit harder. You would think after 11 years they would have been able to release a complete game.
2 comments

It sounds to me like you never played Diablo 2. The basis of that game was repeating through the same content (albeit with randomly generated maps) in search of better and better gear. This mechanic hasn't fundamentally changed in Diablo 3.
For whatever reason, the Diablo 2 experience seemed much more enjoyable in comparison. It was possible, with simple determination, to grind your way from the beginning to the very pinnacle by slow, incremental progress. If you kept pushing, you could keep going.

Diablo 3 seems to have an entirely different curve where progress diminishes to near uselessness until you get a lucky loot drop and you can finally make headway again.

In Diablo 2 there was always a "sweet spot" where you could earn maximum experience and you never seemed to be so woefully under-equipped. A surprising drop would mean a big boost in performance for the next few levels, always a treat, but if you didn't get one you could still do okay.

In Diablo 3 the theoretical sweet spot is always way ahead of what your gear can handle and you're left struggling, out of your league, or coasting in a less difficult area with near zero experience awarded.

It's just not tuned right, unless of course the idea is to drive people to the Auction House.

I feel it has fundamentally changed with the removal of the skill tree. Instead of making choices and ending up with a semi-unique character, I can change my skills at any time.

My character isn't "mine" any more. The only real way to progress is to grind for loot now. Or pay someone for it. (something my friends and I never did in d2)

A good chunk of runes aren't available at 30, and you only have the full set at 60.

I know that my skill set changed pretty radically on subsequent difficulty levels, the same tactics didn't work terribly well.

Once you max out you're the same as every other character of that class.

In D2 I'll admit the skill tree had some severe flaws, but it allowed unique customization to an extent.

I don't see how 'I skilled and use these skills, they skilled and use those skills' is that different to 'I use these skills, they use these skills'. Except for experimenting with own builds is much easier now, so the motivation for following a cookie cutter build is weaker.
How many hours did you play to make it through on normal?

How many hours do you expect from a "complete game"?

I've now played through normal, nightmare and hell with my main character and have the mindset that inferno isn't really part of the game. I see it as a "turn the difficulty knobs up to 11 and force the unlucky people to buy things on the auction house".

Even if I decide that inferno isn't worth the hassle I've played roughly 60 hours on that one character.

I found that there was enough "hey, that didn't happen last time!" moments that the 2nd and 3rd play throughs were enjoyable.

$60 for 60 hours of play is exceptional value for entertainment. :)