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by FMecha
699 days ago
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Not just monetization, these types of games also pivot towards building parasocial relationships with in-game characters to you. This leads to people building zero tolerance for what can be perceived as other characters interacting to them - an issue that affected Girls Frontline 2. International Genshin players, however, do seem to embrace "shipping" (pairing two in-universe characters in relationships) instead, but these also have their own internal controversies - look up "shipping wars". |
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