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by NaN1352 697 days ago
Was there anything remotely like that back in the days ? The replayability of this genre?

Cadaver had the isometric and style but wasn’t a rogue like.

2 comments

Nethack, ADOM and a bunch of other classics also had their ports (though at least ADOM past 1.1.1 struggles to launch on hardware these days).
Slashem (even Slashem-up form GitHub) should compile it fine in the same machines NetHack 3.4.3 did.
Procgen (and I mean roguelike style procgen, not Elite/Frontier single fixed seed generation) AND graphics like these were pretty rare back then, best to my knowledge. There's a number of classic games that Roguecraft draws on visually, notably HeroQuest, but also, as you say, Cadaver, Shadowlands, and some others. There were also a good few near-roguelike games (DarkSpyre springs to mind...), and of course ports of the major RLs (ADOM, Moria, bands, hacks, etc.), but I think RogueCraft is the only game to hit this balance between high (for the system) visuals and roguelike gameplay.