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It's always interesting to see decades old papers, sometimes published with little to no fanfares, suddenly becomes "state of the art" because hardware have become powerful enough. For example Z-buffers[1]. It's used by 3d video games. When it's first published on paper, it's not even the main topic of the paper, just some side notes because it requires expensive amount of memory to run. Turn out megabytes is quite cheap few decades latter, and every realtime 3d renderer ended up using it. [1] https://en.wikipedia.org/wiki/Z-buffering |
The first mainstream use was in 2003. It is now used in WiFi, Ethernet and 5G.
[1] https://en.wikipedia.org/wiki/Low-density_parity-check_code
[2] https://scholar.google.com/scholar?q=%22low+density+parity+c...