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by ilmenit
698 days ago
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The proposed resolution scenarios on conflicting moves would make the "moves stuck" to often. My proposal would be to split move into two phases:
- simultaneous selection of moves (players select action at the same time)
- non-simultaneous execution of moves (with circular queue of order rotating each turn)
It's not a perfect solution, because in case of the conflict on the first move it gives advantage to first player in execution order, however many complex games (Chess, Go) allow to perform multiple moves before first conflicting move may happen. Some other (Tic Tac To, Othello) allow to make conflicting moves from start.
Keeping an eye on the execution order would give additional strategy layer for planning moves. I like also idea on resolution of conflict depending on the set "strength" of the piece, or annihilation of both when it's equal. This would also bring interesting complexity for decision making. |
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