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by lelanthran 698 days ago
> As correctly noted by the author, describing by importance first has the added benefit of allowing screen reader users to skip irrelevant/uninteresting images

Good rule of thumb, but also very context dependent. Consider the following example of a pattern used extensively by Douglas Adams, and a little by Terry Pratchett, in service of humour:

    I made my escape by swiftly sliding down the laundry chute, my fall
    being gently broken by the Wednesday rota for large duvets. A perfect
    plan to avoid spraining the other ankle.

    Too bad today was Thursday.

For a dungeon crawler:

    You breathlessly take in the wonder of the large underground
    cavern; the twinkling of glow-worms high above resembling
    the night sky, the luminous ore-lines tracing sinuous veins
    away into the horizon, the mountains in the distance, at once
    both masking and highlighting just how large the cavern is.

    By comparison, the rapidly approaching 300-foot high fire-
    breathing Dragon intent on devouring your party fatally appears
    unimpressively small.

I can keep this up all day, actually.

The point being, punchlines have to go last.

1 comments

Yes I actually liked the dragon being last. It created the sense of surprise over a calm unimpressive room. First the area was described as much as it would be if it was in real life and you were entering the room and scanning it with your eyes until your eyes finally go to this dangerous thing you didn’t see at first.

I think it’s better for narrative but for communication for sure the most important things come first, and sometimes last only if you want them to continue to have it in their mind.