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by TheNewAndy
698 days ago
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I have a pretty simple game on the iOS app store. It is simple enough that I have probably written it about three times. One of the times I tried to do everything the "apple happy path", but the final iteration in the app store completely rejected it (and was written in C, primarily on Linux then ported to iOS as a final step). I know that familiarity plays a huge part, but the experience of just writing it in plain C (and using SDL2 as the platform abstraction) was so much simpler and nicer. The things I had to implement myself instead of "coming for free" (simple physics, app lifecycle stuff etc) were relatively easy to do. I haven't ported it to android, but I expect it to be simple too. What I don't understand from the article is the moving goalposts. I had one threat of store removal because of a lack of sales and updates, so I found some stuff I didn't need to ship and removed it and pushed that as an update. Not so. I think it has been in the store 4 years or so now, so this doesn't seem too much work. I guess it could be churn in the areas that I deliberately avoid (e.g. I have no networking and only use the screen and audio out) |
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So if your app was for Android, it would not be installable on new devices.
For iOS I am not sure, I think they are better about leaving old apps alone.