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by Sakos
702 days ago
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Why are you downplaying it too? > "The laptops crash in the exact same way as the desktop parts including workloads under Unreal Engine, decompression, ycruncher or similar. Laptop chips we have seen failing include but not limited to 13900HX etc.," Cassells said. > "Intel seems to be down playing the issues here most likely due to the expensive costs related to BGA rework and possible harm to OEMs and Partners," he continued. "We have seen these crashes on Razer, MSI, Asus Laptops and similar used by developers in our studio to work on the game. The crash reporting data for my game shows a huge amount of laptops that could be having issues." https://old.reddit.com/r/hardware/comments/1e13ipy/intel_is_... |
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Right now, the only example given is HX (which is a repackaged desktop chip[^], as mentioned), so I'm not denying that the problem is happening on HX based on their claims (and it makes a lot of sense that HX is affected! See below), but what about H CPUs? What about P CPUs? What about U CPUs? The difference in impact between "only HX is impacted" and "HX/H/P/U parts are all affected" is a few orders of magnitude (a very top-end 13th Gen mobile SKUs versus every 13th Gen mobile SKUs). Currently, we don't have enough data how widespread the issue is, and that makes it difficult to assess who is impacted by this issue from this data alone.
[^]: HX is the only mobile CPU with B0 stepping, which is the same as desktop 13th/14th Gen, while the mobile H/P/U family are J0 and Q0, which are essentially a higher clocked 12th Gen (i.e., using Golden Cove rather than Raptor Cove)