| Yeah. I can guess how disruptive it would be, but I really wish rust bit the bullet and added a Move trait to std, baked into the language at a similar level as Copy. Move defines a function which moves a value from one address in memory to another. Structs without impl Move cannot be moved. Almost all types would #[derive(Move)], which implements a trivial move function that copies the bytes. But this opens the door to self-referential types, futures, and lots of other things that need more complex move behaviour. (Actually, it might make more sense to define two traits, mirroring the difference between Copy and Clone. One is a marker trait which tells the compiler that the bytes can just be moved. The other allows custom "move constructor" implementation.) I want move because pin is so hard to understand. Its a complex idea wrapped in double- or sometimes triple negatives. fn<X: !Unpin>(...). Wat? I drop off at unsafe pin-projecting. When is that safe? When is it not? Blah I'm out. Moving from rust-without-move to rust-with-move would be inconvenient, because basically every struct anyone has written to date with rust needs #[derive(Move)] to be added. Including in std. And all types in existing editions that aren't pinned would need the compiler to infer a Move trait implementation. This should be possible to do mechanically. It would just be a lot of work. Async rust is horrible. Especially compared to futures / promises in almost any other language. At some point, someone will make a new rust-like systems language which has an improved version of rust's memory safety model, a Move trait, and better futures. I'd personally also love comptime instead of rust's macro system. I love rust. I love all the work the team has put into it over the years. But the language I’m really looking forward to is the language that comes after rust. Same idea, but something that has learned from rust’s mistakes. And it’s increasingly becoming clear what that better rust-like language might potentially look like. I can't wait. |
I think a lot of people think pin is confusing but don't actually try to learn it. When I've sat with people and helped them they understand pretty quickly what pin solves and how it works.
I very strongly think move constructors would be even more complex than pin.