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by swaginator
696 days ago
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> With how expensive AAA development has gotten maybe that’s the stakes now, and a reason so many are taking the modern Hollywood playbook of churning out sequels and remasters. The studio was owned by M$ though. There's no reason they couldn't have kept all those people in-house and just moved them on to some game with a tried and true IP attached to it. |
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I want to steelman microsoft's position here, and I can find many reasons:
1. The financial loss of the product (Redfall) was large enough that keeping that business unit itself was a risk. They need to show wallstreet that something is being done.
2. While there are talented people at the studio, they are unable as a corporation to be able to figure out what went wrong, ie who do they need to fire and who can they keep.
3. Their current business model precludes just moving people to other products for some reason, they don't want to disrupt those other products with a reorganization, this just isn't how they run studios, they want the teams to be colocated, etc.
While sure its bad that the studio lost its job I really don't think it's no reason.