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by lutoma
695 days ago
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> not sending the client other players' positions until absolutely necessary (either the client can see the other player, or there's a movement the client could make that would reveal the other player before receiving the next packet) I think the problem with this is sounds like footsteps or weapons being fired that need to be positional. Which makes me wonder if you could get away with mixing these sounds server-side and then streaming them to the client to avoid sending positions. Probably infeasible in practice due to latency and game server performance, but fun to think about. |
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