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by gregopet
700 days ago
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It's mainly trying to make you not worry about how many threads you create (and not worry about the caveats that come with optimising how many threads you create, which is something you are very often forced to do). You can create a thread in your code and not worry whether that thing will then be some day run in a huge loop or receive thousands of requests and therefore spend all your memory on thread overhead. Go and other languages (in Java's ecosystem there's Kotlin for example) employ similar mechanisms to avoid native thread overhead, but you have to think about them. Like, there's tutorial code where everything is nice & simple, and then there's real world code where a lot of it must run in these special constructs that may have little to do with what you saw in those first "Hello, world" samples. Java's approach tries to erase the difference between virtual and real threads. The programmer should have to employ no special techniques when using virtual threads and should be able to use everything the language has to offer (this isn't true in many languages' virtual/green threads implementations). Old libraries should continue working and perhaps not even be aware they're being run on virtual threads (although, caveats do apply for low level/high performance stuff, see above posts). And libraries that you interact with don't have to care what "model" of green threading you're using or specifically expose "red" and "blue" functions. |
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This gives the chance to the JVM to use real threads more efficiently, avoiding that threads remain unused while waiting on I/O (e.g. a response from a stream). As soon as the JVM detects that a physical thread is blocked on I/O, a semaphore, a lock or anything, it will reallocate that physical thread to running a new virtual thread. This will reduce latency, context switch time (the switching is done by the JVM that already globally manages the memory of the Java process in its heap) and will avoid or at least largely reduce the chance that a real thread remains allocated but idle as it's blocked on I/O or something else.