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by bheadmaster
697 days ago
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> Async runtimes are always complicated, filled with leaky abstractions, it’s like another language that one has to learn in addition, but with a less thought-out, ad-hoc design. Difficult to reason and debug, especially in edge cases Async runtimes themselves are simply attempts to bolt-on green threads on top of a language that doesn't support them on a language level. In JavaScript, async/await uses Promises to enable callback-code to interact with key language features like try/catch, for/while/break, return, etc. In Python, async/await is just syntax sugar for coroutines, which are again just syntax sugar for CPS-style classes with methods split at each "yield". Not sure about Rust, but it probably also uses some Rust macro magic to do something similar. |
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Its attraction for non-blocking coding is that it allows hiding the multi-threaded event dispatching loop. But as the parent comment suggests, this abstraction is extremely leaky. And in addition, CPS in non-functional languages or without syntactic sugar has poor readability. Improving the readability requires compiler changes in the host language - so many languages have added compiler support to further hide the CPS underpinnings of their async model.
I've always felt this was a big mistake in our industry - all this effort not only in compilers but also in debuggers/IDE - building on a leaky abstraction. Adding more layers of leaky abstractions has only made the issue worse. Async code, at first glance, looks simple but is a minefield for inexperienced/non-professional software engineers.
It's annoying that Rust switched to async style - the abstraction leakiness immediately hits you, as the "hidden event dispatching loop" remains a real dependency even if it's not explicit in the code. Thus libraries using asycn cannot generally be used together although last time i looked, tokio seems to have become the de-facto standard.
[1] https://en.wikipedia.org/wiki/Continuation-passing_style