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by PradeetPatel 697 days ago
I often draw the line between adventure/action-rpg (Zelda, Diablo, etc.) with traditional RPG based on the reliance of in-game character skills vs player skills.

In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.

1 comments

Yeah, that's one of the primary characteristics I tend to use as well - as someone ages ago on some forum put it:

avatar-mediated action vs player-mediated action.