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by Austizzle 695 days ago
Officially there is just gdscript, c#, and c/c++.

There's a lot of unofficial bindings with godot's GDExtension interface. Looks like there are supposedly "production ready" bindings for JavaScript/typescript, lua, nim, and rust. I've been looking into using rust with godot though, and it looks like it only works with desktop apps, not web or mobile yet.

And then there's even more that are supposedly "almost production ready": closure, D, and haskell

In development but not production ready: f#, go, kotlin, python, Swift, wasm, zig