Hacker News new | ask | show | jobs
by fragmede 700 days ago
so put the 10 cent button in the middle, or at the end of the article?

microtransactions exist within the realm of individual video games already though. spend $10 to get 5000 in-game tokens and 150 tokens gets you better gear.

for the calorie and cost conscious rice eater, why should I pay $10 for a bowl when I'm only going to eat half? per-grain is ridiculous, but a la carte pricing on food isn't. Not everyone is a fan of buffets.

I don't want to pay for a whole newspaper when I'm just reading the whatever section, and micropayments would let me do that. Whether or not that's a good thing for the newspaper is a different question.

1 comments

> microtransactions exist within the realm of individual video games already though.

Yes. That does work.

Linden Lab, the people behind Second Life, spun off their money system as a startup, called TiliaPay.[1] Tilia obtained money transfer licenses, linked up with JPMorgan Chase Payments, and offered a system where you could process a 2 cent transaction with acceptable operating costs. Unlike most "game points" programs, users can trade with each other and cash out in dollars. That's why they had to become a regulated financial operation.

It never took off. It does work, but Second Life and, to some extent, VRChat are the only real customers.

[1] https://www.tilia.io/