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by fragmede
700 days ago
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so put the 10 cent button in the middle, or at the end of the article? microtransactions exist within the realm of individual video games already though. spend $10 to get 5000 in-game tokens and 150 tokens gets you better gear. for the calorie and cost conscious rice eater, why should I pay $10 for a bowl when I'm only going to eat half? per-grain is ridiculous, but a la carte pricing on food isn't. Not everyone is a fan of buffets. I don't want to pay for a whole newspaper when I'm just reading the whatever section, and micropayments would let me do that. Whether or not that's a good thing for the newspaper is a different question. |
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Yes. That does work.
Linden Lab, the people behind Second Life, spun off their money system as a startup, called TiliaPay.[1] Tilia obtained money transfer licenses, linked up with JPMorgan Chase Payments, and offered a system where you could process a 2 cent transaction with acceptable operating costs. Unlike most "game points" programs, users can trade with each other and cash out in dollars. That's why they had to become a regulated financial operation.
It never took off. It does work, but Second Life and, to some extent, VRChat are the only real customers.
[1] https://www.tilia.io/