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by nox101 697 days ago
Is it first-class support? I hear lots of godot devs saying "I can't use X because I'm using C# instead of gdscript"
3 comments

C# support is great. But yes, if you need to call a library/extension written in gdscript from the C# code, you'll need to write some C# bindings to make it practical.
The only thing not available in C# in godot 4 is web exports - they'll come whenever upstream support arrives.

Using C# actually nets you more features, not less.

It is first-class support, as far as I know everything is accessible from C#. I developed YKnytt, an open source game, fully in C# and never had the issue of something not working in C# as it did in GDScript.